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Camera Combined Libgdx. Making camera follow player so, i had this problem. Public class mygame extends game { public final static float.

java How to make the camera follow the player in Libgdx? Game
java How to make the camera follow the player in Libgdx? Game from gamedev.stackexchange.com

Camera = new orthographiccamera (1280, 720); In the render () method we must add camera.update () because every time we change the position or the scale or what else of the camera we must update the camera. In fact, in some prior tutorials i actually made use of cameras with little prior discussion.

java How to make the camera follow the player in Libgdx? Game

Static final int world_height = 100; I don't think this is the correct way to go about achieving the effect you are looking for. In the previous tutorial we looked at how to use a camera with libgdx to abstract away resolution differences so you are no longer using pixel coordinates. The bucket is located in the lower part of the screen.